This chain of events has a wild amount of reactivity, so many small decisions from across the series remembered here, almost as if to apologize for that one moment of forgetfulness brought about by a save game bug. Verner lives, and not only that, Jenna's so impressed by his bravery that the two walk off together into an oddball happy ending. If you helped Jenna-a waitress at the Chora's Den strip club secretly working as an informant-she returns out of the blue to explain she saw what was happening and used an old trick she learned from those days to sabotage the agent's gun. There's one last sidequest from the first game with a pay-off yet to come. I even compared him to the Adoring Fan.īut Mass Effect isn't done fucking with you yet. In that moment, kneeling over him, I felt awful for disrespecting Verner. You deck the agent, then rush back to where Verner fell. Realizing what's about to happen, Verner slow-motion dives in front of you as the gun goes off, then falls to the floor. And then spots a better target: Commander Shepard. He's spotted the Cerberus agent who tricked him, and shouts, "You're under arrest!" The agent turns, drawing his gun. You wrap up your conference call, click on him a few more times to hear some bonus metatextual gags, find out that he never actually had a wife but does have a "tasteful" shrine to you, and then wander off to repair the sabotage and complete this silly sidequest.Īt which point, Verner reappears. If you've been enough of a completionist to collect everything you need, that hard work is satisfyingly acknowledged here, and Verner finally gets to be useful. "Oh no," he says, "the schematics are in an ancient asari dialect!" "Would this collection of asari matriarch collectibles I spent way too long scrounging for in the first game help?" "Why yes, they would! But the schematics are also patented by Elkoss Combine and I don't have a licence." "No worries, I bought one of those in the first game as well." "What an amazing coincidence!" It continues with Shepard and Verner coordinating resources back and forth as they make calls and bring up their computer screens. If you helped that guy retrieve his data back then, he repays the favor now. Verner checks with an academic colleague who has some schematics for ancient tech that might be useful, and that colleague happens to be one of the colonists from Feros in the first game. What follows is an amazing pay-off for this string of sidequests that ropes in other sidequests from just as far back. Turns out he's an expert on alien technology. Across three games, all the time you've known Verner, you never once asked what he does for a living.
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